Airsoft Game Types Ideas

Discussion in 'General Airsoft Discussion' started by tim_the_bear, Jul 3, 2017.

  1. tim_the_bear

    tim_the_bear New Member

    24
    0
    Tim Town
    I have made the following list as a sort of database for all of the game types I have ever used in day-to-day games with my friends. These are all of the ones I know, but if anyone else has any game modes they like that I haven't mentioned, write it down below! Some of these games are pretty standard, but a few I've thought up myself, or are not very typical ones. I would love to find out about a really good Halloween-themed game, or even a Christmas-themed game that me and my friends can do. Comment with any game types you like to play!



    Team Death Match
    There are two equal or near-equal teams. The first team to be eliminated loses, or the team with the least amount of people after a certain amount of time loses. Medic and respawn systems may apply.


    Teams of Two
    Players are split into teams of two. If there is an odd number of players, there may be a team of three or a team of one. The teams are spread out throughout the field. The last team standing wins, or the team(s) remaining after a certain amount of time wins.


    Teams of Three
    Players are split into teams of three. Depending on the amount of players, there may be one or two teams of one, two, or four. The teams are spread out throughout the field. The last team standing wins, or the team(s) remaining after a certain amount of time wins.


    Teams of Four
    Players are split into teams of four. Depending on the amount of players, there may be one or two teams of one, two, three, or five. The teams are spread out throughout the field. The last team standing wins, or the team(s) remaining after a certain amount of time wins. The medic system may apply.


    Free-For-All
    Players are spread out throughout the field. The last player remaining wins.


    Hostage
    There are two teams: the Terrorist team and the Spec-Ops Team. There is one player designated as a hostage, and they may wear an armband to signify that they are the hostage. The hostage is placed in an area with a radius of about 50 ft. The Spec-Ops Team is informed of where this area is. The Terrorist Team and hostage must remain inside the area.
    The Spec-Ops Team is given an extraction point. For the Spec-Ops team to win, they must bring the hostage, alive, to the extraction point, or kill every player on the Terrorist Team. For the Terrorist Team to win, they must kill all members of the Spec-Ops Team. If the hostage is killed, the game is a tie. The medic system may apply, but not for the hostage, and the respawn system may apply, but only for the Terrorist Team.


    VIP (Stationary)
    There are two teams: the Terrorists and the Bodyguards. One player is designated as a VIP, and they may wear an armband to signify that they are the hostage. The VIP and Bodyguards are placed in an area within a 50 ft radius, preferably around a building, and the Terrorists are informed of where that area is. The VIP and Bodyguards must remain in the area.
    The Terrorists win if they kill the VIP. The Bodyguards win in they kill all of the Terrorists, and the VIP also wins if the Bodyguards win. The medic system may apply, but not for the VIP, and the respawn system may apply, but only for the Terrorists.


    VIP (Mobile)
    There are two teams: the Terrorists and the Bodyguards. One player is designated as a VIP, and they may wear an armband to signify that they are the hostage. Both teams are informed of two/three (depending on how many players there are) extraction points for the VIP. The Terrorists win if they kill the VIP. The Bodyguards win if the VIP makes it to one of the extraction points. The medic system may apply, but not for the VIP. The respawn system may apply, but only for the Terrorists.


    Trouble in Terrorist Town
    Players are assigned to be either a Civilian, Terrorist, or Detective. There is one Detective, and about one Terrorist for every three Civilians. Each player is armed. To determine teams, cards should be drawn. Then, the players should from a circle and extended their arms. Then, each player should close their eyes, and then the Terrorists should open their eyes and raise their thumbs. Then, the Terrorists lower their thumbs, close their eyes, then everyone will open their eyes.
    The rules of engagement for Civilians are as follows: Civilians can fire upon other players in self-defense (if they are fired upon), or if the Detective declares someone a Wanted Person (in that case, they can attack that person). Under no circumstances should a Civilian fire upon the Detective.
    The rules of engagement for Terrorists are as follows: Terrorists can attack anyone they want to (Civilians or Detective).
    The rules of engagement for the Detective are as follows: the detective can attack anyone they wish, and can declare anyone they wish a Wanted Person. A Detective can also question a dead person and fin out if they were a Civilian or Terrorist.
    The Terrorists win if all Civilians and the Detective are killed. The Civilians win if all of the Terrorists are killed. The Detective also wins if the Civilians win.


    Secure the Point
    A timer is placed at a certain point, preferably a building, and set for a certain time, depending on the desired length of the game. Two teams will start equidistant from the point. Whichever team is “in control” of the point when the timer goes off wins the game. It will be obvious which team is in control of the point at the end of the game. If it is not, then the game will be declared a tie.
    The game can easily be adjusted to have more teams (possibly up to four teams). It is self-explanatory how to do this. The medic system and respawn system may apply.


    Escort the Shipment
    There are two teams: the US Soldiers and the Terrorists. The US Soldiers have several boxes, bags, and ammo can with weights in them at their spawn. The US Soldiers spawn should be closer to the Drop Point than the Terrorists spawn. The US Soldiers win if they bring all of the supplies from their spawn to the extraction point, or kill every Terrorist. The Terrorists win if they kill every US Soldier. The Drop Point would preferably be a building or open clearing. The medic and respawn systems may apply.
    Another variation of this game could be played where the supplies are not at the US Soldier’s spawn, but instead in a building or clearing, and the US Soldiers must bring the supplies back to their spawn.


    Downed Pilot
    There are two teams: the US Soldiers and the the Terrorists. There is also one player, designated as the downed pilot. An area with a radius of 50 ft will be determined by an admin. The downed pilot will have a pistol, and will go into the area. The team spawns will be approximately equidistant from the center of the area. Both teams will know where the area is. The downed pilot will not be able to walk on his own, but can roll out of the way of fire and possibly crawl a foot or two to get to cover, but not repeatedly, and not very far. In order for the downed pilot to walk, someone must be touching them in some way, preferably holding onto their shoulder.
    The Terrorists win if they kill the downed pilot. The US Soldiers win if they bring the downed pilot back to their spawn point. The downed pilot also wins if the US Soldiers win. The medic system and respawn system may apply, but not for the downed pilot.


    Juggernaut
    Near center of the field there is a riot shield placed in a building or clearing. Each player spawns spread out along the edge of the field. A timer is set by an admin, depending on the desired length of the game. When the timer goes of, the game is over. The first player to get to the riot shield and take it become the Juggernaut. Once the Juggernaut is killed, they drop the riot shield where they were killed and go back to the Spawn Point. The Spawn Point is a point on the edge of the AO where players respawn when they die. Once a dead player gets to the Spawn Point, they can immediately rejoin the game.
    This process repeats itself until the timer goes off, with the riot shield being picked up, the Juggernaut being killed, and the riot shield being dropped. There is no technical winner, but the person who get the most kills, or is the Juggernaut the most time, or the longest, could be considered the winner. The normal players should not kill each other, but can if they really want to. There is really no reason for them to unless they want to prevent a player from picking up the riot shield.


    Kill Card Free-For-All
    A timer is set by an admin, depending on the desired length of the game. Each player starts with one or two playing cards. When a player is killed, they wait where they were killed for 2 minutes. During that time, anyone can go up to the dead player and “search them” by holding the dead player’s shoulder and saying something to the effect of “I’m searching you!” Then, the dead player must give the player searching them one of their playing cards. If they don not have any, the simply tell the player searching them that they don’t have any. Dead players must be honest, and must give a player searching them a playing card if they have any. Dead players only need to give up one playing card every time they are searched.
    When the timer goes off, the game is over, and the player with the most playing cards wins, or the players with the most are tied.
     
  2. tim_the_bear

    tim_the_bear New Member

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    0
    Tim Town
    Continuation

    Capture the Flag (Traditional)
    The players are split into teams of two. The teams spawn on opposite sides of the AO. At each team spawn is a colored flag (or other object, as long as the objects are distinctly different colors). For a team to win, they must bring the enemy’s flag to their spawn, thus having both flags at once. If one team brings the enemy’s flag to their spawn, but their own flag is missing, they don not win. In order to win, a team must have both flags at their spawn.
    A player cannot move their own flag, and it must remain in an open area that is easy to see and easy to grab. If a player is hit while they have the enemy’s flag, the must drop it where they were hit. At this point, a player from the team who owns the flag can return it to their own spawn point. Alternatively, a player from the team who doesn’t own the flag can pick it up and attempt to bring it to their spawn to win the game. Flags can also be passed between players. The respawn system may apply, and by many regards should apply.


    Capture the Flag (Alternative)
    A neutral person who is not participating in the game must put flags throughout the AO, spread evenly and not too close to the spawns. The flags should not be hidden, and should be easy to take, but should also not be in overly obvious spots, especially on a small AO. The flags can be small flags stuck in the ground, or colorful rags tied in trees. The flags should be fairly colorful, though, so they stick out (neon pink, green, blue, or yellow would be ideal; avoid red, as it may look like a dead rag).
    There should be anywhere from 5-9 flags, although the number must be odd. The game ends when every flag has been retrieved and brought back to the spawns. At the end of the game, each team will count how many flags they have at their spawn. Whichever team has the most flags at the end wins. In order for a flag to count, it must be at the team’s spawn. The respawn system may apply, and by many regards should apply.
    This game can be modified to have 3-4 team fairly simply, as long as there are more and more flags as the amount of teams increase. For 2 teams, there should be 5-9 flags. For 3 teams, there should be 10-14 flags. For 4 teams, there should be 15-19 flags.
     

  3. ANAME

    ANAME Member

    96
    0
    Great list! I already know a few of these, but most of them are pretty unique and ones that I've never heard of! As far as the Halloween games, though, I have no clue. Every game I've seen has like zombies in it or something and it never really works. I'd kill for a good zombie game, though! Good list!
     
    Last edited: Jul 3, 2017
  4. AnotherM4Normie

    AnotherM4Normie Member

    378
    3
    Auckland
    Man, thank you so much! Got another private game coming this weekend and somehow I've become the guy everyone looks at to plan the modes.

    Thanks from all of us!