Chaos After Christmas III, 12/29/12 C&C NJ Airsoft

Discussion in 'New Jersey Airsoft Forum' started by Cookie, Dec 6, 2012.

  1. Cookie

    Cookie New Member

    Got a whole bunch of new airsoft crap for Christmas that you wanna try out? Then come Join us for our annual Christmas Game.
    Chaos After Christmas III

    The once peaceful North Pole has become a war zone. A group of renegade elves knows as the "Misfit Toys" has declared war on Santa and his elves. They have sworn to destroy Christmas by any means necessary. Join the fight today as either one of Santa's Elves or as a Misfit Toy...

    C&C Airsoft
    50 Lackawanna Dr
    Stanhope NJ

    Saturday December 29th

    Gates open at 8AM
    Game needs to start by 10 to have enough daylight.

    Cost: $25.00

    Game Format
    The game will run in 3 phases lasting roughly 2 hours each each with a 15 minute break in between each phase to reset the teams. Plan to stay on the field the entire time. Pack accordingly.

    Registration: Is open. Registration Closes December 23rd at midnight
    Players must be registered and on the roster to play in this game. Walk-ons will not be allowed.
    Payment will be a $5 dollar deposit, with the remaining 20 paid cash at the field at check in.
    You must include the following with payment:
    1. Real Name
    2. Callsign/Screen Name
    3. Team
    4. Faction: Santa elf or Misfit Toys

    Ways to Pre register.
    1.Paypal to
    2. Cash to me at any Chaos game or any game I am attending.

    In order to be placed on the roster the $5.00 deposit must be made.

    There is a lot here...please read it all and ask any questions you might have.


    Required Gear:
    Red rag
    Barrel condom
    Waiver, every game, every time
    Time Piece, watch, stopwatch

    Santa's Elves: Woodland BDU, Tiger, MARPAT, Black, Olive Drab.

    Misfit Toys: DCU, Desert Marpat, Desert Tiger Stripe, Coyote Brown, Khaki, Multicam and ACU.

    Tops and bottoms must be uniform. They don't have to be matching, but they must be the correct pattern.
    Jeans will not be allowed.
    If there is a camo pattern that you or your teams uses post it up or shoot me a pm and I will see if it can be added and where.
    Uniform rules do not apply to gear or helmets.

    Weapon Rules/Chrono
    All airsoft weapons have a max of 400fps with .25s
    During Chrono we will use field .25 BBs. We will also spot check on the field using .25s. Anyone found adjusting their FPS above 400fps after Chrono will be ejected without warning.
    Consider this your warning.

    Field Rules/Rules of Engagement:

    Rules of engagement:

    1. HIT RULES: Any hit to the body or gear counts as a hit. Gun hits do not count.
    When hit: Call hit, take a knee, or lay down, and place your red rag on your head. The player is now considered wounded. Wounded players may only call for help, they may not talk to their teammates. If you are wounded and in the middle of a firefight, get out of the way. Don't move closer to your teammate. You will have a 5 minute bleedout. If you medic does not get to you within the 5 minutes you are considered dead and must respawn.

    Medic: Each faction will get one medic for every 7 players. To heal a wounded player the medic must get to the player within the 5 minute bleedout and must maintain contact with the wounded player for 2 minutes. After the 2 minutes the wounded player is considered healed. If either the medic or the player being revived is hit the medic will be considered wounded and the player being revived is considered dead and must head to respawn.

    Respawn: Respawn points for each faction will change throughout the day. Players will be allowed to Respawn every 10 minutes.

    Dragging: Any live player can drag a wounded player. There is no limit to how far the player can be dragged but both players must maintain contact and both players cannot run. They must walk. Also if the player being dragged is hit,the wounded player willbe considered dead and must respawn and the live player is considered wounded.

    2. SURRENDER OR DIE: Simply put, if you get the drop on another player within 10 feet just say surrender or die. If they do not surrender then you can shoot them, aim low and shoot smart. One or two bbs is enough. There are no safety kills, that word has no meaning. If someone says safety kill you can shoot them, just aim low.

    3. Screaming “Call Your Hits!” Will not be tolerated. Doing so will get you sent to respawn. If you think another player is not calling their hits, find out who they are, and tell a ref.

    Player safety rules:

    Remember to play fair and play smart. It’s only a game. If you have a problem with another player do not confront that player. You are not the airsoft police. Figure out some way to remember the player you have a problem with and find a ref. Tell us what happened and we will deal with it. We won’t tolerate any hostility or anger on the field. Do not take matters into your own hands.

    Most of this comes straight from the insurance policy. This will pretty much be the safety brief and each player must sign one and I will keep in on file with the waivers.

    All players must read and agree to follow all player safety rules, field safety guidelines, and sign the waiver of liability and hold harmless agreement prior to participating in any airsoft activities without exception. Any violation of the safety rules will result in mandatory ejection from the field and/or premises.

    1. SAFETY GOGGLES must be worn by anyone in the playing field and target range at all times. Only goggles specifically approved for airsoft are allowed. Shooting glasses and mesh goggles are not allowed. Under 18 must wear full paintball masks.
    2. NO SHOOTING in areas other than the designated playing field and/or target range. No shooting into of out of the registration area, neutral zones or parking area. Airsoft guns can only be discharged on the active field of play or target range.
    3. JUDGES' DECISIONS ARE FINAL and players of spectators will not be allowed to argue with the referees under any circumstances.
    4. BARREL CONDOMS must be in use at all times anywhere on the property other than the designated playing field and target range.
    5. NO BLIND SHOOTING, you must be able to see what you are shooting at. Aim for the body and lower. Only go for the head if that is the only option.
    6. NO SHOOTING at wildlife, airplanes, automobiles, parachutists, ect.
    7. NO CLIMBING of trees, vehicles, or any structure 4' or higher.
    10. NO ALCOHOL OR ILLEGAL DRUGS are allowed on premises. Anyone engaging in these activities or who is impaired will be ejected from the field. Repeat violators will be banned from the facility permanently.
    11. NO VERBAL ABUSE, profanity, name-calling, or slurs against anyone's race, religion, or family members and friends will be tolerated.
    12. NO SMOKING except in designated areas approved by the field operator.
    13. NO UNAUTHORIZED EQUIPMENT or potentially dangerous gear is allowed. All firearms, knives, machetes, ect. are prohibited. The field operator must approve all equipment allowed on premises.
    14. MODIFICATIONS ARE PROHIBITED. Players are not allowed to modify bunkers, or any property on the premises.
    15. SPECTATORS are required to wear safety goggles unless they remain in a designated spectator area at all times. No exceptions.
    16. NO CALLING OTHERS OUT. Don't do it. You are not the airsoft police. Find out who the player is and find a Ref or marshal. Do not try to handle things on your own.
    17. WHISTLES. Most games start on a whistle. 3 consecutive whistles are an automatic ceasefire.
    18. BOUNDARIES. The yellow rope around the staging area is boundary. Do not cross it.

    Field Info:

    Take Interstate 80 (East or West) to Exit 25.
    Next take Route 206 North,
    3 Traffic Lights,
    turn right onto Lackawanna Drive
    Right into Wild West City parking lot(50 Lackawanna Dr)
    E.T. Paintball Park at the far left corner
    Park in lower lot and follow signs.

    ET shares the lot with Wild West City.
    While looking a Wild West City the gate is to the left.
    If the gate is open then we are there.
    Pull down and park in the lower lot.
    If the gate is open but blocked with a vehicle then park in the Wild West City lot and walk down. This only happens when the road is frozen.
    It will take you a couple minutes to walk to the staging area so bring your gear.